Water Bomb | ||
Level | 92 | |
MP Cost: | 145 MP | |
Ecosystem: | Beastmen | |
Type: | Magical: Water | |
Target: | Single Target | |
Spell Modifiers | INT 20%, MND 10% | |
Set Point Cost: | 2 Set Points | |
Casting Time: | 3 Seconds | |
Recast Time: | 32 Seconds | |
Stat Bonus: | MP+20 INT+4 MND+2 STR-3 VIT-3 |
Obtained from Monster Family: Poroggo | ||
TP Moves | Effect | |
Frog Cheer | Magic Attack Boost for caster | |
Frog Chorus: Only Used by NM Poroggo | Charmga + Poroggo Costume | |
Frog Song | Single target Charm + Poroggo Costume | |
Magic Hammer | Single target light damage attack + MP drain equal to damage dealt | |
Providence | Allows casting of special magic spells | |
Water Bomb | AOE Water damage + Silence | |
Special Notes on Monster and it's TP Moves | ||
Poroggo are BLM type beastmen, and enjoy casting High level -ga spells and Ancient Magic. Poroggo have several very dangerous TP moves. Water Bomb deals serious damage and the silence is very potent. This move can hurt even very high level tanks. Frog Song Can charm the player with the most hate who is fighting the Poroggo. The only solution is to sleep the charmed person until it wears off. If a player is soloing a Poroggo and is charmed the monster will depop. The Charm is not effective on a Beastmaster's pet. Providence is an odd TP move. The move causes no damage, but it allows, while it's in effect, for the Poroggo to cast spells that a normal BLM type monster could not normally have. Haste, Breakga, Graviga, Slowga, and Death, have all been seen. |
Obtaining the Spell | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minimum Blue Mage Level Needed To Acquire Spell: Level 82 with Magus Jubbah equipped, 85 without. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Water Bomb is best hunted
in Abyssea - La Theine.
This spell can be soloed at level 90 with no issues. You should have Echo Drops to deal with Water Bomb. Equipping a sleep spell is mandatory for dealing with a charmed friend if you are working non-solo. Head Butt for stun should be set. Have Chaotic Eye in your list for silence, and a dispell to get rid of blaze spikes. Sneak and Invisibility spells or powders to get to camp are needful. A warp item will save a long walk home.
Zone into Abyssea - La Theine, and get your time and Atma/Abyssite Buffs. Take the conflux to #5 or #6 and work your way around to the north side of the red circled camp on the map above. Camp is in the K-10 square. I like to use cannonball to pull the Poroggo to camp. The frog may open with a long cast spell, so back away to your camp and wait for it to come to you. They do not link, so no worries if they are in a group. Once the Monster closes with you, stun it, and silence it. Then erase it's blaze spikes (They are annoying!). After that it's a simple matter to feed it TP, and wait for the TP move. Watch for the silence to wear off the mob, and recast it as needed. Keeping stun ready to go can help. If you are solo, being charmed is harmless, but may cause the mob to despawn. Providence is not an issue if silence is on the Poroggo. Be ready to use your Echo Drops when Water Bomb is used. Kill and hope to learn!
Zone into Mamook from the Wajaom Woodlands using the entrance at D-12 on the Woodlands map. Head to the small room with a vat Viscous Liquid at G/H-7, this is a safe camp. There will be sight aggro on the way to it, so take precautions. Around the pond to the west you will find eight Poroggo. Using a ranged weapon or spell pull one back to camp. There is sight and sound aggro from other monsters around the lake, so be careful. The frog may open with a long cast spell, so back away to your camp and wait for it to come to you. They have true hearing, but do not link. Once the Poroggo is at camp silencing it, or stunning -ga and AM is key. If a party member gets charmed, sleep them and the Poroggo immediatly, until the charm wears. Duration is not too long. Beware of Providence, the spells cast fast under it, and Death is a fight ender.
A camp for Water Bomb exists in West Sarutabaruta [S]. At the locations F-4, F-11, and I-9 there are Toads. They look like normal frogs, and have no hats and staves like Poroggo's. When the weather is foggy in West Sarutabaruta [S], which can happen between 0:00 and 9:00 game time, Two Poroggo Gents will spawn at each of the camps. No Toads need to be killed to make them pop. They will pop in addition to the Toads that are there as soon as fog happens. The Toads are level 50-52, and have no special TP moves. BUT they do attack very fast, and they link from a very large range. So it is very easy to end up with a large number of them on you if you are not careful. Once you get more then two or three hitting you, interruptions to spells can become a real issue. They can kill even high level players with sheer numbers. Toads will link to the Gents. So be careful. Like all Poroggo, the Gents love to cast nasty magic, and have the full range of TP moves, including Frog Song, and can fast cast Death and other unfun special spells. Deal with them as noted in Camp 1 above. The only difference being, that since these Poroggo are much lower level, they are very soft, and hard to feed TP to. If you get charmed while solo, a despawn can happen.
Water Bomb can be learned in a Mamool Ja Besieged. You, a party, or alliance member must get the killing blow on the Poroggo Charmer for a chance to learn the spell. You do not need to have had engaged the monster yourself to learn the spell.
Water Bomb can be learned in Salvage. All Poroggo here are NM's and quite dangerous.
Water Bomb can be learned in a Nyzul Isle Remnants Assault. Encountering Poroggo here is luck. All are NM's, and quite dangerous to the average Nyzul party, thanks to Frog Chorus.
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Special notes about the spell a Blue Mage may like to know | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can I solo it? Yes. At 90 you will have no issues. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Do I need any special items? Yes, Echo Drops to cure the effects of Water Bomb. Sleep Silence, and Stun Spells to deal with charm and long cast magic. Invisibility items to reach camp. A warp item to save a walk home. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Do Poroggo like to use the move? It can sometimes take more then one kill to see it. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Spell has a huge range. And it's silence lasts for a full 60 seconds. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Water Bomb can be paired with any of the following spells to create the ??? Trait: ??? |
Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. We'll consider your information in the next page update.
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