Dark Orb
Level 93 ~
MP Cost: 153 MP
Ecosystem: Demon
Type: Magical: Dark
Target: AOE
Spell Modifiers 40% INT
Set Point Cost: 3 Set Points
Casting Time: 9 Seconds
Recast Time: 72 Seconds
Stat Bonus: AGI+2, MND+2

 

Obtained from Monster Family: Gargouille
Gargouille TP Moves Effect
Bloody Claw Heavy Multi-hit Damage + Drain
Dark Mist (Only used when in flight) AOE Weight
Dark Orb (Only used when in flight) AOE Dark Damage
Terror Eye (Only used when not in flight) Cone Terror
Triumphant Roar (Only used when not in flight) Caster receives Attack up
Special Notes on Monster and it's TP Moves

Gargouille have two states, Flying and Walking. They will only use Dark Orb when in flying mode.

 

Obtaining the Spell
Minimum Blue Mage Level Needed To Acquire Spell: Level 83 with Magus Jubbah equipped, 86 without.
Triumphant Roar is best hunted in Abyssea - Uleguerand

This spell can be soloed at 90 with a tiny bit of care.

Are special items are needed? Other then a way to sneak and invisible to camp, no.

 

Gargouille Hunting Grounds Camp #1
Name Level Location
Benumbed Vodriga 80-83?? Abyssea - Uleguerand

~

There is a great camp in Abyssea - Uleguerand. There are many Gargouille there, and safe places to fight them.

Zone into Abyssea - Uleguerand and get your time, and Atma/Abyssite buffs, then take the conflux to #8. This will place you in the camp that is circled in red on the above map. There are two nice camps, one is by the conflux, or you can sneak and invisible and move to the ramp that leads down from the area. Both are safe places to fight. The only thing to take care about is an Ice Gefyrst that roams the area. It will aggro to magic use so be aware of it.

The Benumbed Vodriga that live here will alternate between standing and flying like all Gargouille, so I suggest pulling flying ones, as it makes for less of a wait when feeding them TP to see the move we want. If the monster lands, you can wait it out until it flys again. But it is annoying.

Terror eye's terror is long lasting. Make sure you keep you HP up so you can wait it out if it lands on you.

Bloody claw can hurt! The Drain can be for several hundred HP on top of the damage. So once again, don't let your HP sink too low to prevent an unfortunate surprise death. 

With buffs, soloing the mobs is fairly simple here. Feed TP, keep your HP up, and kill once it uses the spell.


Gargouille Hunting Grounds Camp #2
Name Level Location
Gargouille 77-81 Beaucedine Glacier [S]

There is a great camp near the Xarcabard Zone. There are many Gargouille there, with a few imps about also.

Reaching the camp requires sneak and invisible if you are walking up from the zone with Batallia Downs or warping in via the Campaign Flagman at H-9. Note that from the tower north to the ramp at H-7 there are several true-sight Tarui about. Be careful.

The fights with gargouille are pretty simple, and they are not hard to kill. But since they will not use Dark Orb while standing, it can be annoying to see the move. They can be easily soloed by a level 90 BLU. Just mind your MP use.

Terror eye's terror is long lasting.

Bloody claw can hurt! The Drain can be for several hundred HP on top of the damage. Be careful.

 

Special notes about the spell a Blue Mage may like to know
Can I solo it? Yes, without much trouble.
Do I need any special items? Nope, just a way to sneak and invisible.
Do Gargouille like to use the move? Yes. When flying they use it often.
The damage is Dark based. Rare in a Nuke sort of spell. 
Dark Orb can be paired with ??? to create the ??? trait.

Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. We'll consider your information in the next page update.

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