Actinic Burst
Level 74
MP Cost: 24 MP
Ecosystem: Luminions
Type: Magical: Light
Target: AoE
Spell Modifiers None
Set Point Cost: 4 Set Points
Casting Time: 0.5 Seconds
Recast Time: 60 Seconds
Stat Bonus: HP+20, CHR+2

 

Obtained from Monster Family: Ghrah
TP Moves Effect
Actinic Burst AoE Flash
Core Meltdown AoE Self-destruct damage
Damnation Drive: Used in Bird form only Cone Two Hit attack + Stun + Knockback
Hexidiscs: Used in Ball form only Six Hit Cone Damage Attack
Sickle Slash: Used in Spider form only Single Target High Damage attack
Vorpal Blade: Used in Humanoid form only Four Hit damage attack
Special Notes on Monster and it's TP Moves

Ghrah are found in four states, Ball (BLM), Spider (WAR), and Bird (THF). Higher level Ghrah can take on a Humanoid (PLD) form. They alternate between Ball, and one other form particular to that Ghrah, every minute or so. In Ball form, Ghrah will not aggro, but will link. When not in Ball form, Ghrah aggro by True Sound, but do not link.

Ghrah have an elemental alignment indicated by the color of their glowing core. Ghrah are immune to their element and highly resistant to the element weak to theirs, of course they are also are weak to the element strong to theirs.

Outside of their ~ga and ancient magic spells, Only Sickle Slash is dangerous.

 

Obtaining the Spell
Minimum Blue Mage Level Needed To Acquire Spell: Level 65 with Magus Jubbah equipped, 68 without.
Actinic Burst is best hunted in Grand Palace of Hu'Xzoi.

This spell can be soloed by a 75 BLU/NIN. A duo with a skilled 75 Tank works very well. A small three person party works best if you cannot get a full six person exp sort of set up.

You must be at or past CoP mission 8-2 to enter the Grand Palace of Hu'Xzoi.

 

Ghrah Hunting Grounds Camp #1
Name Level Location
Eo'ghrah 75-76 Grand Palace of Hu'Xzoi
Aw'ghrah 79-81 The Garden of Ru'Hmet

Once you zone into the Grand Palace of Hu'Xzoi, there are five camps that can be reached easily, located at J-11, J-10, I-10, I-8 and I-7. In each case, the Ghrah will be floating in the the pathway. They often like to lurk right around a corner. The five Ghrah are marked on the map above with red circles.

Remember that Ghrah will aggro if they are in bird or spider form.

Reaching the other Ghrah in the Grand Palace of Hu'Xzoi is difficult, because of locked gates that can only be opened while on CoP mission 8-2. So the four camps will have to be enough. Respawn is 16 minutes, so given the time to hike between camps, and the time for the fights, you shouldn't need to wait too long for the first one you killed to repop after the last of the five is beaten.

For your fights attack the Ghrah where you find them, unless there is a second one near. If that is the case, pull the one you are fighting a safe distance away. You should have no problems with the fights. If you can silence the Ghrah your battle will be much simpler. If not, then the Blue Mage should be sure to stun all ~ga and AM. These spells will hurt a lot if the Ghrah gets them off. Sickle Slash is very nasty here. Make sure your tank is kept near full HP. Take care, and you will get your spell.

Aw'ghrah are found in the The Garden of Ru'Hmet. As they are higher levels, they are not the best targets with the lower ones so easily reached. You also need to be on or past CoP mission 8-3 to get at them.

~~~

A 75 BLU/NIN can solo this spell.

For these fights, look for the EM Eo'ghrah to do battle with. Also, make sure they do not have a purple core, as this sort of Ghrah will resist your stuns. The fights are basic ones where you watch your shadows, and chip away at the mobs HP. Some Blue Mages report using a Sleep/High Damage Spell method. If you choose this method, watch for Light and Dark Cores so you use a Sleep that will not be resisted.

Both Damnation Drive in the bird form, and Sickle Slash in spider form should be watched for. They can swing a fight against you. Hexidiscs in Ball form is no fun either. If you want to be safer, eat a defensive food, or wear some -% damage gear. Be sure to have Eye Drops to remove blindness, even though it wears fast from Flash, you might NEED to land a spell, and thus the drops can save you.

The T Eo'ghrah's can also be fought, but the fights get much more dangerous.

 

 

Special notes about the spell a Blue Mage may like to know
Can I solo it? No. A Duo with a Blink Tank will work, a small party is even better. A trio is where it becomes safe.
Do I need any special items? Yes, Eye Drops Can help a little. Set a few stun spells. Silence is a plus. You also must be at or past the 8-2 CoP mission to hunt this spell.
Do Ghrah like to use the move? Since they only have one other move in each form, and the self-destruct option which is rare, you will see it often.
The Spell is AoE, and the Accuracy Down from the Flash is large.
Actinic Burst can be used to create the Auto Refresh Trait. It counts as four points of the eight needed.

Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. We'll consider your information in the next page update.

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